A case in point is a fun little action game I discovered recently. Space Bounty is... a shooting platformer, I suppose. The protagonist is a Hot Chick With a Big Gun (honestly - would you trust a mercenary whose idea of practical combat wear is a pair of knickers and lots of PVC?) who has to run, jump and shoot her way through four missions comprised of enemy-infested one-screen rooms with tougher end-of-level bosses. Ho hum, right?

The controls are workable (though I found myself using more than one health pack inadvertently thanks to the hotkey being right next to the WASD movement keys), but could be better. Especially the double-tap to jump down from a platform caused trouble - I sometimes managed to kill myself by jumping down, and off the screen, when attempting to crouch on the lowest level (then again, a successful save by mid-air jump made me feel like a ninja). But experience can make up for the shortcomings, and most of the time, death is caused by bad timing, not control problems.
The end-of-level bosses deserve a special mention. They're basically variations on a single theme - pattern recognition and timing - but at least they're not simply bigger and tougher versions of regular enemies. They're brought down by observation and thinking, not (just) firepower.
I'd recommend Space Bounty to anyone not severely allergic to 2D platformers. The four missions offer two nights of high-octane entertainment at most, but at least I found myself returning for "one more playthrough".
Of course, the vast majority of Flash games are crap - there's nothing special about them in that regard; but there are gems in the pile, like this one, that make the dig worthwhile. I think I'll be writing more about those in the future.
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